tisdag, januari 20, 2009

ICL2009: First Call for Papers


ICL2009 First Call for papers
12th International Conference on Interactive Computer aided Learning
www.icl -conference.org

Sumission deadlines:
  • 15 May 2009 (full papers) and
  • 29 May 2009 (short papers, demonstrations, poster, special tracks, tutorials, workshops)
Conference venue is the Congress Center Villach with the **** Holiday Inn Hotel.
(Special rates for ICL conference participants!)

Sign in to the ICL Mailinglist        


Scope of the conference


This interdisciplinary conference aims to focus on the exchange of  relevant trends and research  results as well as the presentation of practical experiences gained while developing and testing elements of  interactive computer aided learning, especially in Engineering Education. Therefore pilot projects, applications and products will also be welcome. 

The conference will be organized by the Carinthia University of Applied Sciences, Villach/Austria in cooperation with: Topics of interest

ICL2009 will have a focus on Semantic TechnologiesEducational MashUpsCollaborative Learning Environments as well as  E-Portfolios .

General topics are for example:
  • Web based learning (WBL)
  • Life long learning
  • Adaptive and intuitive environments
  • Responsive environments
  • Mobile learning environments and applications
  • Computer aided language learning (CALL)
  • Platforms and authoring tools
  • Educational MashUps
  • Networks/Grids for learning
  • Knowledge management and learning
  • Collaborative learning
  • Applications of the Semantic Web
  • E-Portfolios
  • Standards and style-guides
  • Remote and virtual laboratories
  • Multimedia applications and virtual reality
  • Pedagogical and psychological issues
  • Evaluation and outcomes assessment
  • New learning models and applications
  • Cost-effectiveness
  • Real world experiences
  • Pilot projects / Products / Applications
  •  ....
Special tracks
School & IT
E-Portfolios
 
Other Special Track proposals are very welcome!
Types of contributions
  • Full Papers (peer reviewed, 20 minutes presentation followed by a panel discussion)
  • Short papers: (15 minutes presentation)
  • Interactive demonstrations (15 minutes, also online demonstrations)
  • Round Table Discusions (work in progress, doctoral thesis discussions, ...)
  • Posters
  • Discussion Panels
Other opportunities to participate: 
  • Run a workshop or tutorial (This are half or full day events and do not require written or published papers. Proposals should clearly indicate the topic, background knowledge  expected of the participants, objectives, and the qualifications of the instructor.)
  • Organize a  thematic session. (Proposals should include a minimum of three  papers, a session title, a list of the topics covered and the qualifications of the session organizer. The name of the session organizer will appear in the program and proceedings.)
  • Exhibit at ICL (products and developments of telelearning technology)
Conference language

English. 
 
Proceedings

The proceedings will be published on CD in cooperation with the Kassel University Press (own ISBN number).  Format instructions will be available in time.

Conference chair

M. Auer (Carinthia Tech Institute Villach, Austria) 
African Liaison
Rhena Delport, University of Pretoria, South Africa
Asian Liaison
Linmi Tao, Tsinghua University Peking, China
Australian/Oceanian  Liaison
John Sandler, Telstra Corporation Melbourne, Australia
Latin America  Liaison
Arthur Edwards, Universidad de Colima, Mexico
Middle East  Liaison
A. Y. Al-Zoubi, PSUT Amman, Jordan,
North  America  Liaison
David Guralnick, Kaleidoscope Learning New York, USA

Submission of papers

The abstracts should be submitted using the Electronic Submission System. If unable to submit the abstract electronically, please contact the Chair.

Important dates

May 15, 2009            Submission of  full paper abstracts
May 29, 2009             Short papers, demonstrations, poster, special tracks, tutorials,
                          workshops
June 11, 2009           Notification of acceptance

Sept. 10, 2009           Camera-ready due
Sept. 23-25, 2009       Conference ICL2009
   
For more information contact

http://www.icl-conference.org
mailto:info@icl-conference.org
phone:  +43-5-90500-2115

General information

The conference venue is the Conference Center Villach (CCV). Villach  is located in the southern part of Austria near Italy and Slovenia and can easily be reached by aircraft (Klagenfurt, Ljubljana, Salzburg), by train (EC) and highway (Autobahn).
 
 
If you want to unsubscribe from this mailing list please click here!

Prof. Dr.-Ing., Dr.sc. Michael E. Auer
Carinthia University of Applied Sciences, School of Systems Engineering
Head of the Center of Competence Online Labs and Open Learning
Europastrasse 4, A-9524 Villach, Austria
mailto:M.Auer@IEEE.org / http://WWW.cti.ac.at/auer
phone +43(5)90500-2115 ; voice messages / fax: +49(3212)1045622
President and CEO
International Association of Online Engineering
Kirchengasse 10/200, A-1070 Wien, Austria
http://www.online-engineering.org


Have a look at:
ICL conference            www.icl-conference.org
IMCL conference  www.imcl-conference.org
REV conference   www.rev-conference.org
iJOE journal              www.i-joe.org
iJET journal              www.i-jet.org
iJIM journal              www.i-jim.org
iJAC journal              www.i-jac.org


torsdag, december 11, 2008

eChallenges e2009 - Call for Papers Deadline 27 February

----------------------------------------------------------------------
eChallenges e-2009 Conference and Exhibition
October 2009, Istanbul, Turkey
Call for Papers Deadline - 27 February
------------------------------------------------------------------------
 
Dear Colleagues,
 
eChallenges e-2009 Conference & Exhibition takes place in Istanbul, Turkey in late October. This is the nineteenth in a series of Annual Conferences supported by the European Commission, which regularly attracts over 650 delegates from leading commercial, government and research organisations around the world to share knowledge and experience, lessons learnt and good practice. 

We are now inviting extended abstracts (1,200 - 1,500 words) for technical papers, visionary papers, business and government case studies. Proposals to arrange workshop sessions are also welcome. Related themes and suggestions for papers and sessions are outlined in the Call for Paperswww.echallenges.org/e2009/default.asp?page=c4p
 
eChallenges e-2009 will focus on Applied ICT research topics addressing major societal and economic challenges. The programme will combine strategic keynote presentations, technical and policy papers, case studies, workshops, an exhibition and social activities. The programme will showcase results from projects funded at national and regional level as well as those funded by European Commission Research Programmes.
 
-----------------------
Call for Papers 
-----------------------
Important Deadlines
Submission deadline for Extended Abstracts: 27 February 2009
Acceptance decision: 31 March 2009
Submission of full paper: 30 April 2009
 
The scientific programme for eChallenges e-2009 is based on an open Call for Papers and the conference language is English.
 
All abstracts (www.echallenges.org/e2009/default.asp?page=submission) must be submitted online by 27 February for double blind peer review by the International Programme Committee.
 
Papers should focus on a research or eAdoption topic on which a case study, initial or final results can be published. General project descriptions are not appropriate. All papers must highlight the level of innovation and actual or expected impact. 
 
Please bear in mind that the extended abstracts submitted are double blind peer reviewed so they should not provide contact details within the text of the extended abstract submitted. All extended abstracts are submitted as text via a form - tables and diagrams can be submitted as part of the full paper submission in April.
 
Extended abstracts should provide a good overview of your full paper and cover the following headings:
- Introduction - Issues to be addressed
- Objectives of your paper
- Methodology Used
- Technology or Business Case Description
- Conclusions and Summary Recommendations
 
Workshop proposals must also be registered by 27 February 2009 www.echallenges.org/e2009/default.asp?page=submission-ws   Each workshop proposal should be supported by a minimum of two papers per workshop session. Authors submit abstracts via Abstract Submission process, as these will be double blind peer reviewed by the IPC.
 
--------------------------------------------------------------------------
Core Thematic Priorities for eChallenges e-2009
--------------------------------------------------------------------------
- ICT for Networked Enterprise & RFID
- eGovernment & eDemocracy
- eHealth - Services to Citizens
- Collaborative Working Environments
- Living Labs
- Digital Libraries and Cultural Heritage
- Intelligent Content and Semantics
- High Performance Computing
- eInfrastructures
- Networked, Smart and Virtual Organisations
- Mobility
- Security and Identity Management
- Technology Enhanced Learning and ICT Skills
 
-------------------------
Related Themes
------------------------
Related themes include but are not restricted to:
- i2010 and ICT take-up by SMEs 
- Digital Content & Digital Rights Management - issues, applications & technologies
- eVoting, eParticipation
- eInclusion and eAccessibility
- eTourism 
- Future Emerging Technologies
- Knowledge management and technologies
- Interoperability and Standardisation 
- Open Source Technologies and Applications
 
More information is available at www.echallenges.org/e2009/default.asp?page=themes
 
------------------------------------
Support Organisations
------------------------------------

Support organisations confirmed to date include 
- DG Information Society & Media of the European Commission 
----------------
Sponsors
----------------
Sponsors confirmed to date include
- TUBITAK (Scientific and Technological Research Council of Turkey)
- TuR&Bo ppp
 
------------------------------------
Technical Co-Sponsors
------------------------------------
Technical Co-Sponsors confirmed to date include IEEE Region 8; IEEE Turkey Section; IEEE Turkey Computer Chapter; IEEE Turkey Communications Chapter; IEEE UKRI Computer Chapter.
 
 
We kindly ask you to forward this Call for Papers to your colleagues in research, government or business interested in these topics.
 
We look forward to receiving your extended abstracts and workshop submissions by 27 February.
 
This targeted communication is brought to you by the eChallenges e-2009 Organising Committee. If you wish to be removed from our mailing list, please send an email to secretariat@eChallenges.org?Subject=remove from mailing list and we will remove your e-mail address within seven working days. Our sincere apologies for any inconvenience caused.
 
~~~~~~~~~~~~~~~~~~~~~~~~
eChallenges e-2009 Organising Committee
Email: secretariat@eChallenges.org 
www.eChallenges.org
~~~~~~~~~~~~~~~~~~~~~~~~


söndag, september 07, 2008

CfP: New Media and Information, Athens May 6-9, 2009

I would like to inform you about an international conference on New Media and Information organized by the Department of Communication, Media and Culture of Panteion University of Social and Political Sciences. The conference will take place in Athens between 6-9 May 2009 (http://media2009.conferences.gr)
 
IMPORTANT DATES
Deadline for abstracts: 28/11/2008
Notification of acceptance: 19/12/2008
Deadline for full paper: 30/3/2009
 
Best wishes
 
Nikos Leandros, PhD
Associate Professor
Panteion University of Social and Political Sciences
Department of Communication, Media and Culture
Athens, Greece
(++30)210-8940474, 6945-380425

fredag, juni 20, 2008

CFP: First International Workshop on Story-Telling and Educational Games (STEG'08)

First International Workshop on
Story-Telling and Educational Games (STEG'08) - The power of
narration and
imagination in technology enhanced learning

http://www.prolearn-academy.org/Events/steg08


The STEG workshop is held in conjunction with the 3rd European
Conference on
Technology Enhanced Learning (EC-TEL'08 - http://www.ectel08.org/),
Maastricht School of Management, Maastricht, The Netherlands, September
17-19, 2008.

CONTEXT AND MOTIVATION

Stories and story-telling are cultural achievements of significant
relevance
even in modern times. Nowadays, story-telling is being enhanced with the
convergence of sociology, pedagogy, and technology. In recent times,
computer gaming has also been deployed for educational purposes and has
proved to be an effective approach to mental stimulation and
intelligence
development. Many conceptual similarities and some procedural
correlation
exist between story-telling and educational gaming. Therefore these two
areas can be clubbed for research on Technology Enhanced Learning (TEL).
Many facets of story-telling and educational gaming emulate real life
processes, which can be represented either as complex story graphs or as
interleaved sub-problems. This model is congruent with that used for
Technology Enhanced Learning in vocational training. TEL in vocational
training requires learning models that focus more on the process and
less o=
n the content.

The main difference between educational games and story-telling lies
in the
users motivational point of view. Story-telling aims at reliving real
life
tasks and capturing previous experiences in problem-solving for
reuse, whil=
e educational games reproduce real life tasks in a virtual world in an
(ideally) engaging and attractive process. Nevertheless, educational
games
require highly specialized technical and pedagogical skills and learning
processes to cover the topics in sufficient depth and breadth. Imbalance
between depth and breadth of study can lead to producing trivial games,
which in turn can lead to de-motivating the learner.

While the integration of learning and gaming provides a great
opportunity,
several motivational challenges (particularly in vocational training)
must
also be addressed to ensure successful realization. Non-linear digital
stories are an ideal starting point for the creation of educational
games,
since each story addresses a certain problem, so that the story
recipient
can gain benefit from other user experiences. This leads to the
development
of more realistic stories, which then provide the kernel for developing
non-trivial educational videogames. These stories can cover the
instructional portion of an educational game, while the game would
add the
motivation and engagement part.

In summary, this workshop aims at bringing together researchers,
experts and
practitioners from the domains of non-linear digital interactive
story-telling and educational gaming to share ideas and knowledge.
There is
a great amount of separate research in these two fields and the
celebration
of this workshop will allow the participants to discover and leverage
potential synergies.


Workshop topics

* Story-telling and game theorie
* Story and game design paradigms for Technology Enhanced Learning
* Augmented story-telling and gaming
* Story-telling and educational gaming with social software
* Story-telling and educational gaming with mobile technologies
* Cross-media/transmedia story-telling and gaming
* Computer gaming for story-telling (Game design for narrative
architectures)
* Multimedia story and game authoring
* Story-telling and educational gaming applications
* User experience and empirical research in story-telling and gaming
for TEL

SUBMISSIONS

Authors are invited to submit original unpublished research as full
papers
(max. 10 pages) or work-in-progress as short papers (max. 5 pages). All
submitted papers will be peer-reviewed by three members of the program
committee for originality, significance, clarity and quality. Accepted
papers will be published online as EC-TEL workshop proceedings as
part of
the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN
publication series, ISSN 1613-0073.

Moreover, the two best papers of the workshop will be published in a
special
issue of the International Journal of Technology-Enhanced Learning
(IJTEL -
http://www.inderscience.com/browse/index.php?journalCODE=ijtel)

Authors should use the Springer LNCS format (http://www.springer.com/

lncs).
For camera-ready format instructions, please see "For Authors"
instructions
at http://www.springer.de/comp/lncs/authors.html.

All questions and submissions should be sent to: steg08@dbis.rwth-
aachen.de

IMPORTANT DATES

Paper Submission: June 30, 2008
Notification of acceptance: July 15, 2008
Camera Ready Submission: August 20, 2008
Workshop date: September 17,18 or 19, 2007

>


onsdag, juni 04, 2008

2nd CFP: ECML/PKDD Workshop WBBTMine'08

2nd Call for Papers
Wikis, Blogs, Bookmarking Tools - Mining the Web 2.0 (WBBTMine'08)

http://www.kde.cs.uni-kassel.de/ws/wbbtmine2008/

Workshop at ECML/PKDD 2008 - Antwerp, Belgium, 15 Sept. 2008

Important dates
===============
* Paper submission deadline: June 16
* Author Notification: July 16
* Camera Ready Papers: August 14
* Workshop: September 15

Overview
========
Many Web 2.0 applications have rapidly emerged on the Web. This
indicates a currently ongoing grass-root creation of knowledge spaces
on the Web. The reason for the success of cooperative Web tools (wikis,
blogs, etc.) and resource sharing (social bookmark systems, photo
sharing systems, etc.) lies mainly in the fact that no specific skills
are needed for publishing and editing. Web 2.0 applications are a very
interesting application area for data mining. Unlike in traditional data
mining scenarios, data does not emerge from a small number of
(heterogeneous) data sources, but virtually from millions of different
sources. As there is only minimal coordination, these sources can
overlap or diverge in many ways. These fundamental features of
heterogeneity and independence, known from collaborative filtering, are
not limited to ratings and recommendations but extend to arbitrary
complex data and data mining tasks. Steps into this new and exciting
application area are the analysis of this new data, then the adaptation
of well-known data mining and machine learning algorithm and finally
the development of new algorithms.

As research analyzing Wikis, Blogs and the structure underlying Social
Bookmarks matures (and Web 2.0 workshops and conferences begin to
proliferate), this workshop seeks contributions focused on
state-of-the-art data mining algorithm and machine learning methods on
Web 2.0 data. Papers describing new algorithms working on Web 2.0 data
or work discussing aspects on the intersection of Web 2.0 and Knowledge
Discovery are also highly welcome. In short, we want to accelerate the
process of identifying the power of advanced data mining operating on
Web 2.0 data, as well as the process of advancing data mining through
lessons learned in analyzing these new data.

Topics of interest
==================
include, but are not limited to:
* network analysis of social resources sharing systems
* analysis of wikis and blogs
* analysis of social online communities
* discovering social structures and communities
* analysis of network dynamics
* discovering misuse and fraud
* Web 2.0 personalization
* Web 2.0 technologies for recommender systems
* information retrieval in the Web 2.0
* community detection
* emergent semantics
* Web 2.0 based ontology learning
* predicting trends and user behavior
* semantic association identification by link analysis
* Web 2.0 crawling
* mining information from distributed and re-combined Web 2.0
sources / mash-ups
* mobile Web 2.0: social search; mobile communities; ?
* usage interfaces for mining: parallelization of Web and mobile
interfaces; mash-up interfaces
* interactions between usage interfaces and data collection,
mining,
and presentation
* privacy challenges in Web 2.0 and mobile Web 2.0 applications
* applications of any of the above methods and technologies

Workshop chairs
===============
* Bettina Berendt, K.U. Leuven, Belgium
* Natalie Glance, Google, USA
* Andreas Hotho, University of Kassel, Germany
---> Please contact us at wbbtmine08@gmail.com

Program committee
=================
Sarabjot Singh Anand, University of Warwick, UK
Mathias Bauer, mineway, Germany
Janez Brank, Jozef Stefan Institute, Slovenia
Michelangelo Ceci, University of Bari, Italy
Ed H. Chi, PARC, USA
Brian Davison, Lehigh University, USA
Marco de Gemmis, University of Bari, Italy
Miha Grcar, Jozef Stefan Institute, Slovenia
Marko Grobelnik, Jozef Stefan Institute, Slovenia
Pasquale Lops, University of Bari, Italy
Ernestina Menasalvas, Universidad Politecnica de Madrid, Spain
Dunja Mladenic, Jozef Stefan Institute, Slovenia
Ion Muslea, SRI International, USA
Giovanni Semeraro, University of Bari, Italy
Ian Soboroff, National Institute of Standards and Technology, USA
Myra Spiliopoulou, Otto-von-Guericke-Universitaet Magdeburg, Germany
Gerd Stumme, University of Kassel, Germany
Maarten van Someren, Universiteit van Amsterdam, The Netherlands
Michael Wurst, University of Dortmund, Germany


fredag, maj 16, 2008

CfP: workshop on mash-up PLEs

CALL FOR PAPERS: Workshop on Mash-Up
Personal Learning Environments (MUPPLE'08)


at the 3rd European Conference on
Technology Enhanced Learning (EC-TEL08)
in Maastricht, The Netherlands,
September 17-19, 2008


- - - - - - - - - - - - - - - - -


RATIONALE

A change in perspective can be certified in the recent years
to technology-enhanced learning research and development:
More and more learning applications on the web are putting
the learner centre stage, not the organisation. They empower
learners with capabilities to customize and even construct
their own personal learning environments (PLEs).

These PLEs typically consist of distributed web-applications
and services that support system-spanning collaborative and
individual learning activities in formal as well as informal
settings.

Technologically speaking, this shift manifests in a learning
web where information is distributed across sites and
activities can easily encompass the use of a greater number
of pages and services offered through web-based learning
applications. Mash-ups, the 'frankensteining' of software
artefacts and data, have emerged to be the software
development approach for these long-tail and perpetual-beta
niche markets. Core technologies facilitating this paradigm
shift are Ajax, javascript-based widget-collections, and
microformats that help to glue together public web APIs
in individual applications.

In a wide range of European IST-funded research projects
such as iCamp, LTfLL, LUISA, Palette, and TENcompetence
a rising passion for these technologies can be identified.

This workshop therefore serves as a forum to bring together
researchers and developers from these projects and an open
public that have an interest in understanding and engineering
mash-up personal learning environments (MUPPLEs).


TOPICS OF INTEREST (but not limited to):

* Architectures:
e.g. from cross-domain java scripting
up to to embedding of pedagogy

* Learning Models:
e.g. Activity Models, Environment
Design Models, including their theoretical bases


* Learning Services:
e.g. Concepts and Demonstrators for recombinable
learning services

* Authoring:
e.g. editors, user-interfaces for mash-up creation,
drag&drop mash-up creation, in-place editing

* Data formats:
e.g. microformats, new data models for
fragmented data such as streaming data, recombination models
needed to establish data interoperability

* User Interfaces:
Concepts, Metaphors, Workflows

* Mash-Up Strategies:
cooperative, value-chain oriented, master
and slave

* Development Methodologies: for building and sustaining
communities
and services, including analyses of success factors,
constraints,
characteristics of user uptake including long-tail requirements
engineering and software development


WORKSHOP FORMAT

The aim of this workshop is to bring together the various research
and development groups in technology-enhanced learning that currently
focus on the development of the next generation learning environments --
learning environments that put the individuum centre stage and empower
learners with design capabilities by deploying modern mash-up principles
to establish system-spanning interoperability.

As this approach is rather young, the workshop seeks to attract
both
research results and work in progress in order to chart out
the current state-of-the-art of MUPPLEs in TEL and to define
main enablers and future challenges. Naturally, it will serve
as a forum for establishing new collaborations.

Using the presentations as impulses and continuing post-talk
debates, the workshop will conclude the day with an open discussion
exchanging ideas, summing up, and defining a medium- to
long-term research agenda.

The workshop is supported by the European Commission as a concertation
activity between especially the European Projects iCamp, LUISA,
LTfLL, Palette, and TENcompetence.


SUBMISSIONS

Authors are invited to submit original unpublished research as full
papers (8 pages), work-in-progress as short papers (max. 4 pages) or
position statements (max. 2 pages). All submitted papers will be peer-
reviewed by at least three members of the program committee for
originality, significance, clarity, and quality.

The workshop proceedings will be published online as part of the
CEUR Workshop proceedings series. http://CEUR-WS.org is a recognized
ISSN publication series, with ISSN 1613-0073. Furthermore, the two
best papers of the workshop will be published in a special issue of
the International Journal of Technology Enhanced Learning (IJTEL,
http://www.inderscience.com/browse/index.php?journalCODE=ijtel).

Authors should use the Springer LNCS format (http://www.springer.com/
lncs). For camera-ready format instructions, please see "For Authors"
nstructions at http://www.springer.de/comp/lncs/authors.html.

All questions and submissions should be sent to:
mupple08 @ alice.wu-wien.ac.at


IMPORTANT DATES

* Paper Submission: July 1st, 2008
* Results Notification: August 1st, 2008
* Camera Ready Submission: August 31, 2008
* Workshop Date: September 17, 2008


PROGRAMME COMMITTEE (to be confirmed)

* Abelardo Pardo (University Carlos III de Madrid, Spain)
* Ajith Ranabahu (Wright State University, Ohio)
* Dai Griffith (University of Bolton, UK)
* Denis Gillet (EPFL, Switzerland)
* Effie Law (University of Leicester, United Kingdom)
* Fabrizio Giorgini (Giunti, Italy)
* Felix Mödritscher (Vienna University of Economics and
Business Administration, Austria)
* Graham Atwell (Pontydysgu, United Kingdom)
* Gytis Cibulskis (Kaunas Technical University, Lithuania)
* Mart Laanpere (Tallinn University, Estonia)
* Martin Wolpers (Fraunhofer FIT, Germany)
* Mohamed Amine Chatti (RWTH Aachen, Germany)
* Nikos Karacapilidis (University of Patras, Greece)
* Scott Wilson (University of Bolton, United Kingdom)
* Stéphane Sire (EPFL, Switzerland)
* Tony Hirst (Open University, UK)


ORGANISERS

* Fridolin Wild (Vienna University of Economics and
Business Administration, Austria)
* Matthias Palmer (University of Upsala, Sweden)
* Marco Kalz (Open University, The Netherlands)


ABOUT EC-TEL07

After two successful EC-TEL conferences in 2006 and 2007,
the Third European Conference on Technology Enhanced Learning
provides a unique forum for all research related to TEL,
among them education, psychology, and computer science.
The contributions will cover the design of innovative environments,
the implementation of new technological solutions, results of
empirical studies on socio-cognitive processes in learning, and
field studies regarding the use of technologies in context.

EC-TEL is a competitive and broad forum for TEL research in
Europe and beyond. In its specialised accompanying workshops and
the highlighting main conference programme, EC-TEL08 provides
unique networking possibilities for participating researchers
throughout the week and includes project meetings and discussions
for ongoing and new research activities supported by the European
Commission. See http://www.ectel08.org/ for details.


söndag, maj 11, 2008

CFP: First International Workshop on Story-Telling and Educational Games (STEG'08) at EC-TEL'08

First International Workshop on
Story-Telling and Educational Games (STEG'08) - The power of
narration and
imagination in technology enhanced learning

http://www.prolearn-academy.org/Events/steg08


CALL FOR PAPERS

The STEG workshop is held in conjunction with the 3rd European
Conference on
Technology Enhanced Learning (EC-TEL'08 - http://www.ectel08.org/),
Maastricht School of Management, Maastricht, The Netherlands, September
17-19, 2008.=20

CONTEXT AND MOTIVATION

Stories and story-telling are cultural achievements of significant
relevance
even in modern times. Nowadays, story-telling is being enhanced with the
convergence of sociology, pedagogy, and technology. In recent times,
computer gaming has also been deployed for educational purposes and has
proved to be an effective approach to mental stimulation and
intelligence
development. Many conceptual similarities and some procedural
correlation
exist between story-telling and educational gaming. Therefore these two
areas can be clubbed for research on Technology Enhanced Learning (TEL).
Many facets of story-telling and educational gaming emulate real life
processes, which can be represented either as complex story graphs or as
interleaved sub-problems. This model is congruent with that used for
Technology Enhanced Learning in vocational training. TEL in vocational
training requires learning models that focus more on the process and
less o=
n the content.

The main difference between educational games and story-telling lies
in the
users motivational point of view. Story-telling aims at reliving real
life
tasks and capturing previous experiences in problem-solving for
reuse, whil=
e educational games reproduce real life tasks in a virtual world in an
(ideally) engaging and attractive process. Nevertheless, educational
games
require highly specialized technical and pedagogical skills and learning
processes to cover the topics in sufficient depth and breadth. Imbalance
between depth and breadth of study can lead to producing trivial games,
which in turn can lead to de-motivating the learner.

While the integration of learning and gaming provides a great
opportunity,
several motivational challenges (particularly in vocational training)
must
also be addressed to ensure successful realization. Non-linear digital
stories are an ideal starting point for the creation of educational
games,
since each story addresses a certain problem, so that the story
recipient
can gain benefit from other user experiences. This leads to the
development
of more realistic stories, which then provide the kernel for developing
non-trivial educational videogames. These stories can cover the
instructional portion of an educational game, while the game would
add the
motivation and engagement part.

In summary, this workshop aims at bringing together researchers,
experts and
practitioners from the domains of non-linear digital interactive
story-telling and educational gaming to share ideas and knowledge.
There is
a great amount of separate research in these two fields and the
celebration
of this workshop will allow the participants to discover and leverage
potential synergies.


Workshop topics

* Story-telling and game theorie
* Story and game design paradigms for Technology Enhanced Learning
* Augmented story-telling and gaming
* Story-telling and educational gaming with social software
* Story-telling and educational gaming with mobile technologies
* Cross-media/transmedia story-telling and gaming
* Computer gaming for story-telling (Game design for narrative
architectures)
* Multimedia story and game authoring
* Story-telling and educational gaming applications
* User experience and empirical research in story-telling and gaming
for TEL

SUBMISSIONS

Authors are invited to submit original unpublished research as full
papers
(max. 10 pages) or work-in-progress as short papers (max. 5 pages). All
submitted papers will be peer-reviewed by three members of the program
committee for originality, significance, clarity and quality. Accepted
papers will be published online as EC-TEL workshop proceedings as
part of
the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN
publication series, ISSN 1613-0073.

Moreover, the two best papers of the workshop will be published in a
special
issue of the International Journal of Technology-Enhanced Learning
(IJTEL -
http://www.inderscience.com/browse/index.php?journalCODE=ijtel)

Authors should use the Springer LNCS format (http://www.springer.com/

lncs).
For camera-ready format instructions, please see "For Authors"
instructions
at http://www.springer.de/comp/lncs/authors.html.

All questions and submissions should be sent to: steg08@dbis.rwth-
aachen.de

IMPORTANT DATES

Paper Submission: June 30, 2008
Notification of acceptance: July 15, 2008
Camera Ready Submission: August 20, 2008
Workshop date: September 17,18 or 19, 2007

ORGANISERS

Ralf Klamma, RWTH Aaachen University, Germany
Nalin Sharda, Victoria University, Australia
Baltasar Fernandez Manjon, Complutense University, Spain
Harald Kosch, University of Passau, Germany
Marc Spaniol, Max Planck Institute for Computer Science, Germany
>


torsdag, maj 08, 2008

CITE08 cfp (IT in Education) - CSSE Track

======================================================================
                     Education Track within CSSE
       2008 International Conference on Information Technology
                       in Education (CITE 2008)
                           CALL FOR PAPERS
                  http://www.highsci.org/csse/cite/
                Wuhan, China      December 12-14, 2008
======================================================================

This conference is sponsored by IEEE Computer Society, Wuhan
University, University of California at Irvine and University of
Wisconsin La Crosse. All papers accepted will be included in IEEE
Xplore and indexed by EI
.

For more information, please contact: cite@highsci.org.


torsdag, april 17, 2008

DIMEA 2008 Call for Papers and Artworks/Games/Demos

=======================================================================================
                        CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS
 
3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts 
                                     DIMEA 2008
 
                               10-12 September 2008
                  Athens Information Technology (AIT), Athens, Greece
                     Conference Web site: http://www.dimea2008.org
 

        Full Papers and Art Works/Games/Demos Submission Deadline: May 12th, 2008
                     Workshop Proposals Deadline: April 21st, 2008 (extended)
                     Tutorial Proposals Deadline: April 18th, 2008
  
=======================================================================================
      
The advances in computer entertainment, multi-player/online gaming, technology-enabled art,
culture and performance have created new forms of entertainment that attract, immerse and
absorb their participants. The phenomenal success of such a "culture" to initiate a mass
audience in patterns and practices of its own consumption has supported the evolution of an
enormously powerful mass entertainment, digital art and performance industry extending deeply
into every aspect of our lives, leading further to major societal and business contacting
changes.
 
The International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA),
in cooperation with ACM, is the premier forum for the presentation of societal, business and
technological advances and research results in cross-disciplinary areas related with digital
interactive media in entertainment, art and creative technologies. This conference is
dedicated to build common ground between research, design and development, learning and
collaboration in its myriad digital media forms: one of its many objectives is the
exploration of 'play & learn', demonstrating new arenas and applications for digital gaming
and incorporating leading edge technologies, designs and models in our changing views about
what is involved in gaming.
 
DIMEA 2008 is jointly organized by Athens Information Technology (AIT), ACM Special Interest
Group on Computer Human Interaction (ACM SIGCHI, Singapore Chapter) and the Society for
Excellence and Innovation in Interactive Experience Design (InExDe).
 
DIMEA 2008 will bring together academics, technologists, artists, designers, and industry
representatives to address and advance the leading edge of new digital and interactive media.
 
Who should attend: 
------------------
Academics, Animators, Artists, Designers, Developers, Educators, Engineers, Game Designers,
Industry Professionals, Media Industry, Video Producers, Directors, Writers, Performers,
Photographers, Videographers, Researchers, Students. Anyone who wants to be inspired to adopt
advanced ways in industry, society, business, research and teaching, expand their knowledge
on a wide variety of topics within the field of digital media, network with
cross-disciplinary experts from digital media professionals to academic experts, and evolve
with this ever-changing field!
 
DIMEA 2008 is one of the few conferences that combines full technical papers as well as
artwork/game/demo submissions, to accomodate, after evaluation and selection, both technical
oral sessions as well as artwork/game/demo exhibition sessions. For each one of the two
tracks of the conference further information is separately provided below.
 

==========================
Technical Conference Track
==========================
 
 The following, non exclusive, topics are called for:
 
    *    Entertainment, Art and Technology
    Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice,
Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and
Web Design, Artistic Games, Commercial Games, Edutainment, Educational/Serious Games,
Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance (e-Opera,e-Theatre,
e-Concert, ...), Virtual Exhibitions and Museums
 
    *     New Media Emerging Technologies 
    Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones,
Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative
Applications of Technology in the Arts, Mixed Reality and Enhanced Visualization,
Context-aware Environments and Devices, Immersive Learning Experiences, Communication
Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media,
Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI
 
    *     Code Art 
    Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art
 
    *     Digital Visual and Auditory Media 
    Digital Photography, Digital Imaging as Art, Advances in 3D Modelling, Digital Printing,
Non-Photorealistic Rendering, Digital Sound and Music, Digital Music Synthesis and
Composition, Graphics and Animations, Digital Comics
 
    *     Moving Media 
    Digital Video, Distance Collaboration/Performance, Computer Animation, Interactive Movies
 
    *     Culture of New Media 
    Network Culture, Philosophy of New Media, Digital Identity
 
    *     Interactive Stories 
    Digital Narrative, Digital Asset Management, Semantic Web Technologies, Interactive
Television and Cinema, Game Design and Storytelling
 

Full Paper Submissions
----------------------
Prospective authors are invited to submit full technical papers of not more than 8 pages,
including tables, figures and references at the conference online paper submission system.
Prospective authors should adhere to the conference full paper submission guidelines. Full
Papers should present original research related to the above mentioned scientific areas, not
published elsewhere. Please refer to the conference Web site (http;//www.dimea2008.org) for
detailed submission guidelines. Full papers will be peer-reviewed by at least three reviewers
from the International Technical Program Committee in a single-blind process, judging on
their relevance, novelty and technical quality.
 

==============================================
Art Work/Game/Demo Exhibition Conference Track
==============================================
 
DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to offer the opportunity
to artists, independent creators, multimedia authors, programmers and theorists to exhibit
their digital interactive rich-media works in art and entertainment, and at the same time to
create a forum of communication, discussion and collaboration on advances in the already
deployed practices.
 
We cordially invite artists, creators, designers, game developers, generally practitioners
working with digital interactive media to submit their original contributions to the
DIMEA2008 Artworks/Games/Demos exhibition track, in the context of the following five DIMEA
2008 subject art-related areas:
 
    * Entertainment, Education, Art and Technology
    Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice,
Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and
Web Design, Artistic Games, Edutainment, Educational/Serious Games, Interactive Games, Games
as Pedagogy, e-Performance (e-Opera, e-Theatre, e-Concert, ...), Virtual Exhibitions and
Museums
 
    * New Media Emerging Technologies
    Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones,
Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative
Applications of Technology in the Arts, Virtual and Augmented Reality, Mixed Reality and
Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning
Experiences, Communication Technologies and Systems for Digital Media, Advanced Authoring and
Composition of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media and
AI, Semantic Web Technologies, Digital Identity
 
    * Code Art
    Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art,
Artificial Entities
 
    * Digital Visual and Moving Media
    Computer Animation, Interactive Movies, Advances in 3D Modeling, Semantic-based
Approaches, Real-time 3D
 
    * Interactive Media 
    Digital Narrative, Interactive Television and Cinema, Interactive Drama, Interactive
Storytelling
 

Art Work/Game/Demo Submission Guidelines
----------------------------------------
Practitioners in the above areas are invited to submit not more than 1 page short description
of their Art Work/Demo/Game at the conference online paper submission system to be considered
for demonstration at DIMEA2008. Submitting practitioners should adhere to the conference art
work/game/demo submission guidelines, found at the conference Web site at
http://www.dimea2008.org. Art Work/Game/Demo submissions will be reviewed by the respective
Chairs and their formulated committees.
 

===================
General Information
===================
Accepted full papers or artworks/games/demos will be indexed at the ACM Digital Library and
included in the Conference Proceedings.
 
At least one author/practitioner is required to attend the conference and present the
accepted paper or demonstrate the selected digital artwork/game.
 
Tutorials and Seminars, Special Sessions and Industrial Exhibitions will additionally be
organized during DIMEA2008.
 

===============
IMPORTANT DATES
===============
Full Paper Submission:       May  12, 2008    
Art Work/Game/Demo Submission:  May  12, 2008
Notification of Acceptance:  June 20, 2008    
Camera-ready Submission:  June 30, 2008
 
Workshop Proposals Deadline: April 21, 2008 (EXTENDED)
Notification of Acceptance: May 16, 2008
 
Tutorial Proposals Deadline: April 18, 2008
Notification of Acceptance: May 19, 2008
 

=============
KEYNOTE TALKS 
=============
1. "Looking at you, kid... (interaction in augmented worlds)", by Prof. Nadia
Magnenat-Thalmann, MIRALab/C.U.I., Switzerland
 
2. Keynote talk by Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content and Knowledge,
European Commission (title pending)
 

====================
ORGANIZING COMMITTEE
====================
Honorary Conference Chair
 Christos Halkias, AIT, Greece
 
General Conference Chairs
 Sofia Tsekeridou, AIT, Greece
 Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University of Singapore,
 
Singapore
 Konstantinos Giannakis, InExDe, Greece
 John Karigiannis, InExDe, Greece
 
Technical Program Chairs
 Ryohei Nakatsu, National University of Singapore, Singapore
 Kevin Wong, Murdoch University, Australia
 Thanassis Tiropanis, University of Southampton, UK
 
Special Sessions Chairs
 Krzysztof Walczak, Poznan University of Economics, Poland
 Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece
 
Art & Demos Chairs
 Manthos Santorineos, School of Fine Arts, Fournos Center for Art and New Technology,
 
Greece
 Thomas Rist, University of Augsburg, Germany
 Naoko Tosa, Kyoto University, Japan
 
Publications Chair
 Aristodemos Pnevmatikakis, AIT, Greece
 
Industrial Exhibitions Chairs
 David Fuschi, University of Reading, UK
 Vassilis Kyriazis, Telmaco S.A., Greece
 
Tutorials Chairs
 Maria Roussou, makebelieve design & consulting, Greece
 Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK
 
Logistics Chair
 Katerina Protonotariou, Athens Information Technology, Greece
 
Publicity/Sponsorships Chair
 Maro Paleologou, Athens Information Technology, Greece
 
Local Arrangements Committee
 Thomas Pliakas, Athens Information Technology, Greece
 Charalampos Doukas, Athens Information Technology, Greece
 Panagiotis Ritsos, Intracom Telecom, Greece
 Thanassis Perperis, Athens Information Technology, Greece
 Katerina Papadopoulou, Athens Information Technology, Greece
 Vlado Menkovski, Athens Information Technology, Greece
 Menelaos Bakopoulos, Athens Information Technology, Greece
 

===========================
TECHNICAL PROGRAM COMMITTEE 
===========================
 Antonis Argyros, University of Crete, FORTH, Greece
 Stephen Barrass, University of Canberra, Australia
 Philip Branch, Swinburne University of Technology, Australia 
 Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA 
 Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
 Andrew Chiou, Central Queensland University, Australia
 Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil
 Nuno Correia, New University of Lisbon, Portugal
 John Dack, Sonic Arts, Middlesex University, UK
 Abdennour El Rhalibi, Liverpool John Moores University, UK
 Chek Yang Foo, Temasek Informatics & IT School, Singapore
 Lance Fung, Murdoch University, Australia
 Anastasia Georgaki, University of Athens, Greece
 Yutaka Ishibashi, Nagoya Institute of Technology, Japan
 Arnav H. Jhala, North Carolina State University, USA
 Carmen Juan, Technical University of Valencia, Spain
 Haruhiro Katayose, Kwansei Gakuin University, Japan
 Dimitrios Kontarinis, Velti SA, Greece
 Michael Kwok, IBM, Canada
 Peter Loh Kok Keong, Nanyang Technological University, Singapore
 Artur Lugmayr, Tampere University of Technology, Finland
 Moises Manas, Polytechnical University of Valencia, Spain
 Nipan Maniar, University of Portsmouth, UK
 Panos Markopoulos, Eindhoven University of Technology, Netherlands
 Carsten Matysczok, UNITY AG, Germany
 Ramon Molla Vaya, Technical University of Valencia, Spain
 Peter Nelson, University of Edinburgh, UK
 Elina M.I. Ollila, Nokia Research, Finland
 Samir Otmane, Evry University, France
 Narcis Pares, Universitat Pompeu Fabra, Spain
 George Pavlidis, Cultural and Educational Technology Institute, Greece
 Yusuf Pisan, University of Technology, Australia
 Lazaros Polymenakos, Athens Information Technology, Greece
 Cristina Portales, Polytechnic University of Valencia, Spain
 Shri Rai, Murdoch University, Australia
 Christian Reimann, Siemens AG, Germany
 Gemma San Cornelio, Open University of Catalonia, Spain
 Shigeru Sakurazawa, Future University-Hakodate, Japan
 Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan 
 Isis Truck, University Paris 8, France
 Lucia Vera, University of Valencia, Spain
 Charles Woodward, VTT Technical Research Centre, Finland
 R. Michael Young, North Carolina State University, USA
 Sebastian Zander, Swinburne University of Technology, Australia
 Suiping Zhou, Nanyang Technological University, Singapore
 


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