tisdag, januari 20, 2009
ICL2009: First Call for Papers
ICL2009 First Call for papers
12th International Conference on Interactive Computer aided Learning
www.icl -conference.org
Sumission deadlines:
- 15 May 2009 (full papers) and
- 29 May 2009 (short papers, demonstrations, poster, special tracks, tutorials, workshops)
(Special rates for ICL conference participants!)
Sign in to the ICL Mailinglist
Scope of the conference
This interdisciplinary conference aims to focus on the exchange of relevant trends and research results as well as the presentation of practical experiences gained while developing and testing elements of interactive computer aided learning, especially in Engineering Education. Therefore pilot projects, applications and products will also be welcome.
The conference will be organized by the Carinthia University of Applied Sciences, Villach/Austria in cooperation with:
- Federal Ministries for Science, Education and Culture of Austria,
- IEEE Education Society
- European Distance and E-Learning Network (EDEN),
- International E-Learning Association (IELA)
- European Learning Industry Group (ELIG)
- European Institute of E-Learning (EIfEL)
- Austrian Computer Society (OCG)
- International Society of Engineering Education (IGIP)
- International Association of OnlineEngineering
- IT Campus Carinthia
ICL2009 will have a focus on Semantic Technologies, Educational MashUps, Collaborative Learning Environments as well as E-Portfolios .
General topics are for example:
- Web based learning (WBL)
- Life long learning
- Adaptive and intuitive environments
- Responsive environments
- Mobile learning environments and applications
- Computer aided language learning (CALL)
- Platforms and authoring tools
- Educational MashUps
- Networks/Grids for learning
- Knowledge management and learning
- Collaborative learning
- Applications of the Semantic Web
- E-Portfolios
- Standards and style-guides
- Remote and virtual laboratories
- Multimedia applications and virtual reality
- Pedagogical and psychological issues
- Evaluation and outcomes assessment
- New learning models and applications
- Cost-effectiveness
- Real world experiences
- Pilot projects / Products / Applications
- ....
- School & IT
- E-Portfolios
- Other Special Track proposals are very welcome!
- Full Papers (peer reviewed, 20 minutes presentation followed by a panel discussion)
- Short papers: (15 minutes presentation)
- Interactive demonstrations (15 minutes, also online demonstrations)
- Round Table Discusions (work in progress, doctoral thesis discussions, ...)
- Posters
- Discussion Panels
- Run a workshop or tutorial (This are half or full day events and do not require written or published papers. Proposals should clearly indicate the topic, background knowledge expected of the participants, objectives, and the qualifications of the instructor.)
- Organize a thematic session. (Proposals should include a minimum of three papers, a session title, a list of the topics covered and the qualifications of the session organizer. The name of the session organizer will appear in the program and proceedings.)
- Exhibit at ICL (products and developments of telelearning technology)
English.
Proceedings
The proceedings will be published on CD in cooperation with the Kassel University Press (own ISBN number). Format instructions will be available in time.
Conference chair
M. Auer (Carinthia Tech Institute Villach, Austria)
- African Liaison
- Rhena Delport, University of Pretoria, South Africa
- Asian Liaison
- Linmi Tao, Tsinghua University Peking, China
- Australian/Oceanian Liaison
- John Sandler, Telstra Corporation Melbourne, Australia
- Latin America Liaison
- Arthur Edwards, Universidad de Colima, Mexico
- Middle East Liaison
- A. Y. Al-Zoubi, PSUT Amman, Jordan,
- North America Liaison
- David Guralnick, Kaleidoscope Learning New York, USA
The abstracts should be submitted using the Electronic Submission System. If unable to submit the abstract electronically, please contact the Chair.
Important dates
May 15, 2009
May 29, 2009
June 11, 2009
Sept. 10, 2009
Sept. 23-25, 2009
For more information contact
http://www.icl-conference.org
mailto:info@icl-conference.org
phone: +43-5-90500-2115
General information
The conference venue is the Conference Center Villach (CCV). Villach is located in the southern part of Austria near Italy and Slovenia and can easily be reached by aircraft (Klagenfurt, Ljubljana, Salzburg), by train (EC) and highway (Autobahn).
If you want to unsubscribe from this mailing list please click here!
Prof. Dr.-Ing., Dr.sc. Michael E. Auer
Carinthia University of Applied Sciences, School of Systems Engineering
Head of the Center of Competence Online Labs and Open Learning
Europastrasse 4, A-9524 Villach, Austria
mailto:M.Auer@IEEE.org / http://WWW.cti.ac.at/auer
phone +43(5)90500-2115 ; voice messages / fax: +49(3212)1045622
President and CEO
International Association of Online Engineering
Kirchengasse 10/200, A-1070 Wien, Austria
http://www.online-engineering.org
Have a look at:
ICL conference
IMCL conference
REV conference
iJOE journal
iJET journal
iJIM journal
iJAC journal
torsdag, december 11, 2008
eChallenges e2009 - Call for Papers Deadline 27 February
October 2009, Istanbul, Turkey
------------------------------------------------------------------------
We are now inviting extended abstracts (1,200 - 1,500 words) for technical papers, visionary papers, business and government case studies. Proposals to arrange workshop sessions are also welcome. Related themes and suggestions for papers and sessions are outlined in the Call for Paperswww.echallenges.org/e2009/default.asp?page=c4p
-----------------------
Submission deadline for Extended Abstracts: 27 February 2009
Acceptance decision: 31 March 2009
Please bear in mind that the extended abstracts submitted are double blind peer reviewed so they should not provide contact details within the text of the extended abstract submitted. All extended abstracts are submitted as text via a form - tables and diagrams can be submitted as part of the full paper submission in April.
- Objectives of your paper
- Methodology Used
- Technology or Business Case Description
- Conclusions and Summary Recommendations
Workshop proposals must also be registered by 27 February 2009 www.echallenges.org/e2009/default.asp?page=submission-ws Each workshop proposal should be supported by a minimum of two papers per workshop session. Authors submit abstracts via Abstract Submission process, as these will be double blind peer reviewed by the IPC.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
- ICT for Networked Enterprise & RFID
- eGovernment & eDemocracy
- eHealth - Services to Citizens
- Collaborative Working Environments
- Living Labs
- Digital Libraries and Cultural Heritage
- Intelligent Content and Semantics
- High Performance Computing
- eInfrastructures
- Networked, Smart and Virtual Organisations
- Mobility
- Security and Identity Management
- Technology Enhanced Learning and ICT Skills
-------------------------
Related Themes
------------------------
- i2010 and ICT take-up by SMEs
- Digital Content & Digital Rights Management - issues, applications & technologies
- eVoting, eParticipation
- eInclusion and eAccessibility
- eTourism
- Future Emerging Technologies
- Knowledge management and technologies
- Interoperability and Standardisation
- Open Source Technologies and Applications
Support Organisations
------------------------------------
Support organisations confirmed to date include
- DG Information Society & Media of the European Commission
----------------
Sponsors confirmed to date include
- TUBITAK (Scientific and Technological Research Council of Turkey)
------------------------------------
We look forward to receiving your extended abstracts and workshop submissions by 27 February.
~~~~~~~~~~~~~~~~~~~~~~~~
eChallenges e-2009 Organising Committee
Email: secretariat@eChallenges.org
www.eChallenges.org
~~~~~~~~~~~~~~~~~~~~~~~~
söndag, september 07, 2008
CfP: New Media and Information, Athens May 6-9, 2009
fredag, juni 20, 2008
CFP: First International Workshop on Story-Telling and Educational Games (STEG'08)
Story-Telling and Educational Games (STEG'08) - The power of
narration and
imagination in technology enhanced learning
http://www.prolearn-academy.org/Events/steg08
The STEG workshop is held in conjunction with the 3rd European
Conference on
Technology Enhanced Learning (EC-TEL'08 - http://www.ectel08.org/),
Maastricht School of Management, Maastricht, The Netherlands, September
17-19, 2008.
CONTEXT AND MOTIVATION
Stories and story-telling are cultural achievements of significant
relevance
even in modern times. Nowadays, story-telling is being enhanced with the
convergence of sociology, pedagogy, and technology. In recent times,
computer gaming has also been deployed for educational purposes and has
proved to be an effective approach to mental stimulation and
intelligence
development. Many conceptual similarities and some procedural
correlation
exist between story-telling and educational gaming. Therefore these two
areas can be clubbed for research on Technology Enhanced Learning (TEL).
Many facets of story-telling and educational gaming emulate real life
processes, which can be represented either as complex story graphs or as
interleaved sub-problems. This model is congruent with that used for
Technology Enhanced Learning in vocational training. TEL in vocational
training requires learning models that focus more on the process and
less o=
n the content.
The main difference between educational games and story-telling lies
in the
users motivational point of view. Story-telling aims at reliving real
life
tasks and capturing previous experiences in problem-solving for
reuse, whil=
e educational games reproduce real life tasks in a virtual world in an
(ideally) engaging and attractive process. Nevertheless, educational
games
require highly specialized technical and pedagogical skills and learning
processes to cover the topics in sufficient depth and breadth. Imbalance
between depth and breadth of study can lead to producing trivial games,
which in turn can lead to de-motivating the learner.
While the integration of learning and gaming provides a great
opportunity,
several motivational challenges (particularly in vocational training)
must
also be addressed to ensure successful realization. Non-linear digital
stories are an ideal starting point for the creation of educational
games,
since each story addresses a certain problem, so that the story
recipient
can gain benefit from other user experiences. This leads to the
development
of more realistic stories, which then provide the kernel for developing
non-trivial educational videogames. These stories can cover the
instructional portion of an educational game, while the game would
add the
motivation and engagement part.
In summary, this workshop aims at bringing together researchers,
experts and
practitioners from the domains of non-linear digital interactive
story-telling and educational gaming to share ideas and knowledge.
There is
a great amount of separate research in these two fields and the
celebration
of this workshop will allow the participants to discover and leverage
potential synergies.
Workshop topics
* Story-telling and game theorie
* Story and game design paradigms for Technology Enhanced Learning
* Augmented story-telling and gaming
* Story-telling and educational gaming with social software
* Story-telling and educational gaming with mobile technologies
* Cross-media/transmedia story-telling and gaming
* Computer gaming for story-telling (Game design for narrative
architectures)
* Multimedia story and game authoring
* Story-telling and educational gaming applications
* User experience and empirical research in story-telling and gaming
for TEL
SUBMISSIONS
Authors are invited to submit original unpublished research as full
papers
(max. 10 pages) or work-in-progress as short papers (max. 5 pages). All
submitted papers will be peer-reviewed by three members of the program
committee for originality, significance, clarity and quality. Accepted
papers will be published online as EC-TEL workshop proceedings as
part of
the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN
publication series, ISSN 1613-0073.
Moreover, the two best papers of the workshop will be published in a
special
issue of the International Journal of Technology-Enhanced Learning
(IJTEL -
http://www.inderscience.com/browse/index.php?journalCODE=ijtel)
Authors should use the Springer LNCS format (http://www.springer.com/
lncs).
For camera-ready format instructions, please see "For Authors"
instructions
at http://www.springer.de/comp/lncs/authors.html.
All questions and submissions should be sent to: steg08@dbis.rwth-
aachen.de
IMPORTANT DATES
Paper Submission: June 30, 2008
Notification of acceptance: July 15, 2008
Camera Ready Submission: August 20, 2008
Workshop date: September 17,18 or 19, 2007
>
onsdag, juni 04, 2008
2nd CFP: ECML/PKDD Workshop WBBTMine'08
Wikis, Blogs, Bookmarking Tools - Mining the Web 2.0 (WBBTMine'08)
http://www.kde.cs.uni-kassel.de/ws/wbbtmine2008/
Workshop at ECML/PKDD 2008 - Antwerp, Belgium, 15 Sept. 2008
Important dates
===============
* Paper submission deadline: June 16
* Author Notification: July 16
* Camera Ready Papers: August 14
* Workshop: September 15
Overview
========
Many Web 2.0 applications have rapidly emerged on the Web. This
indicates a currently ongoing grass-root creation of knowledge spaces
on the Web. The reason for the success of cooperative Web tools (wikis,
blogs, etc.) and resource sharing (social bookmark systems, photo
sharing systems, etc.) lies mainly in the fact that no specific skills
are needed for publishing and editing. Web 2.0 applications are a very
interesting application area for data mining. Unlike in traditional data
mining scenarios, data does not emerge from a small number of
(heterogeneous) data sources, but virtually from millions of different
sources. As there is only minimal coordination, these sources can
overlap or diverge in many ways. These fundamental features of
heterogeneity and independence, known from collaborative filtering, are
not limited to ratings and recommendations but extend to arbitrary
complex data and data mining tasks. Steps into this new and exciting
application area are the analysis of this new data, then the adaptation
of well-known data mining and machine learning algorithm and finally
the development of new algorithms.
As research analyzing Wikis, Blogs and the structure underlying Social
Bookmarks matures (and Web 2.0 workshops and conferences begin to
proliferate), this workshop seeks contributions focused on
state-of-the-art data mining algorithm and machine learning methods on
Web 2.0 data. Papers describing new algorithms working on Web 2.0 data
or work discussing aspects on the intersection of Web 2.0 and Knowledge
Discovery are also highly welcome. In short, we want to accelerate the
process of identifying the power of advanced data mining operating on
Web 2.0 data, as well as the process of advancing data mining through
lessons learned in analyzing these new data.
Topics of interest
==================
include, but are not limited to:
* network analysis of social resources sharing systems
* analysis of wikis and blogs
* analysis of social online communities
* discovering social structures and communities
* analysis of network dynamics
* discovering misuse and fraud
* Web 2.0 personalization
* Web 2.0 technologies for recommender systems
* information retrieval in the Web 2.0
* community detection
* emergent semantics
* Web 2.0 based ontology learning
* predicting trends and user behavior
* semantic association identification by link analysis
* Web 2.0 crawling
* mining information from distributed and re-combined Web 2.0
sources / mash-ups
* mobile Web 2.0: social search; mobile communities; ?
* usage interfaces for mining: parallelization of Web and mobile
interfaces; mash-up interfaces
* interactions between usage interfaces and data collection,
mining,
and presentation
* privacy challenges in Web 2.0 and mobile Web 2.0 applications
* applications of any of the above methods and technologies
Workshop chairs
===============
* Bettina Berendt, K.U. Leuven, Belgium
* Natalie Glance, Google, USA
* Andreas Hotho, University of Kassel, Germany
---> Please contact us at wbbtmine08@gmail.com
Program committee
=================
Sarabjot Singh Anand, University of Warwick, UK
Mathias Bauer, mineway, Germany
Janez Brank, Jozef Stefan Institute, Slovenia
Michelangelo Ceci, University of Bari, Italy
Ed H. Chi, PARC, USA
Brian Davison, Lehigh University, USA
Marco de Gemmis, University of Bari, Italy
Miha Grcar, Jozef Stefan Institute, Slovenia
Marko Grobelnik, Jozef Stefan Institute, Slovenia
Pasquale Lops, University of Bari, Italy
Ernestina Menasalvas, Universidad Politecnica de Madrid, Spain
Dunja Mladenic, Jozef Stefan Institute, Slovenia
Ion Muslea, SRI International, USA
Giovanni Semeraro, University of Bari, Italy
Ian Soboroff, National Institute of Standards and Technology, USA
Myra Spiliopoulou, Otto-von-Guericke-Universitaet Magdeburg, Germany
Gerd Stumme, University of Kassel, Germany
Maarten van Someren, Universiteit van Amsterdam, The Netherlands
Michael Wurst, University of Dortmund, Germany
fredag, maj 16, 2008
CfP: workshop on mash-up PLEs
Personal Learning Environments (MUPPLE'08)
at the 3rd European Conference on
Technology Enhanced Learning (EC-TEL08)
in Maastricht, The Netherlands,
September 17-19, 2008
- - - - - - - - - - - - - - - - -
RATIONALE
A change in perspective can be certified in the recent years
to technology-enhanced learning research and development:
More and more learning applications on the web are putting
the learner centre stage, not the organisation. They empower
learners with capabilities to customize and even construct
their own personal learning environments (PLEs).
These PLEs typically consist of distributed web-applications
and services that support system-spanning collaborative and
individual learning activities in formal as well as informal
settings.
Technologically speaking, this shift manifests in a learning
web where information is distributed across sites and
activities can easily encompass the use of a greater number
of pages and services offered through web-based learning
applications. Mash-ups, the 'frankensteining' of software
artefacts and data, have emerged to be the software
development approach for these long-tail and perpetual-beta
niche markets. Core technologies facilitating this paradigm
shift are Ajax, javascript-based widget-collections, and
microformats that help to glue together public web APIs
in individual applications.
In a wide range of European IST-funded research projects
such as iCamp, LTfLL, LUISA, Palette, and TENcompetence
a rising passion for these technologies can be identified.
This workshop therefore serves as a forum to bring together
researchers and developers from these projects and an open
public that have an interest in understanding and engineering
mash-up personal learning environments (MUPPLEs).
TOPICS OF INTEREST (but not limited to):
* Architectures:
e.g. from cross-domain java scripting
up to to embedding of pedagogy
* Learning Models:
e.g. Activity Models, Environment
Design Models, including their theoretical bases
* Learning Services:
e.g. Concepts and Demonstrators for recombinable
learning services
* Authoring:
e.g. editors, user-interfaces for mash-up creation,
drag&drop mash-up creation, in-place editing
* Data formats:
e.g. microformats, new data models for
fragmented data such as streaming data, recombination models
needed to establish data interoperability
* User Interfaces:
Concepts, Metaphors, Workflows
* Mash-Up Strategies:
cooperative, value-chain oriented, master
and slave
* Development Methodologies: for building and sustaining
communities
and services, including analyses of success factors,
constraints,
characteristics of user uptake including long-tail requirements
engineering and software development
WORKSHOP FORMAT
The aim of this workshop is to bring together the various research
and development groups in technology-enhanced learning that currently
focus on the development of the next generation learning environments --
learning environments that put the individuum centre stage and empower
learners with design capabilities by deploying modern mash-up principles
to establish system-spanning interoperability.
As this approach is rather young, the workshop seeks to attract
both
research results and work in progress in order to chart out
the current state-of-the-art of MUPPLEs in TEL and to define
main enablers and future challenges. Naturally, it will serve
as a forum for establishing new collaborations.
Using the presentations as impulses and continuing post-talk
debates, the workshop will conclude the day with an open discussion
exchanging ideas, summing up, and defining a medium- to
long-term research agenda.
The workshop is supported by the European Commission as a concertation
activity between especially the European Projects iCamp, LUISA,
LTfLL, Palette, and TENcompetence.
SUBMISSIONS
Authors are invited to submit original unpublished research as full
papers (8 pages), work-in-progress as short papers (max. 4 pages) or
position statements (max. 2 pages). All submitted papers will be peer-
reviewed by at least three members of the program committee for
originality, significance, clarity, and quality.
The workshop proceedings will be published online as part of the
CEUR Workshop proceedings series. http://CEUR-WS.org is a recognized
ISSN publication series, with ISSN 1613-0073. Furthermore, the two
best papers of the workshop will be published in a special issue of
the International Journal of Technology Enhanced Learning (IJTEL,
http://www.inderscience.com/browse/index.php?journalCODE=ijtel).
Authors should use the Springer LNCS format (http://www.springer.com/
lncs). For camera-ready format instructions, please see "For Authors"
nstructions at http://www.springer.de/comp/lncs/authors.html.
All questions and submissions should be sent to:
mupple08 @ alice.wu-wien.ac.at
IMPORTANT DATES
* Paper Submission: July 1st, 2008
* Results Notification: August 1st, 2008
* Camera Ready Submission: August 31, 2008
* Workshop Date: September 17, 2008
PROGRAMME COMMITTEE (to be confirmed)
* Abelardo Pardo (University Carlos III de Madrid, Spain)
* Ajith Ranabahu (Wright State University, Ohio)
* Dai Griffith (University of Bolton, UK)
* Denis Gillet (EPFL, Switzerland)
* Effie Law (University of Leicester, United Kingdom)
* Fabrizio Giorgini (Giunti, Italy)
* Felix Mödritscher (Vienna University of Economics and
Business Administration, Austria)
* Graham Atwell (Pontydysgu, United Kingdom)
* Gytis Cibulskis (Kaunas Technical University, Lithuania)
* Mart Laanpere (Tallinn University, Estonia)
* Martin Wolpers (Fraunhofer FIT, Germany)
* Mohamed Amine Chatti (RWTH Aachen, Germany)
* Nikos Karacapilidis (University of Patras, Greece)
* Scott Wilson (University of Bolton, United Kingdom)
* Stéphane Sire (EPFL, Switzerland)
* Tony Hirst (Open University, UK)
ORGANISERS
* Fridolin Wild (Vienna University of Economics and
Business Administration, Austria)
* Matthias Palmer (University of Upsala, Sweden)
* Marco Kalz (Open University, The Netherlands)
ABOUT EC-TEL07
After two successful EC-TEL conferences in 2006 and 2007,
the Third European Conference on Technology Enhanced Learning
provides a unique forum for all research related to TEL,
among them education, psychology, and computer science.
The contributions will cover the design of innovative environments,
the implementation of new technological solutions, results of
empirical studies on socio-cognitive processes in learning, and
field studies regarding the use of technologies in context.
EC-TEL is a competitive and broad forum for TEL research in
Europe and beyond. In its specialised accompanying workshops and
the highlighting main conference programme, EC-TEL08 provides
unique networking possibilities for participating researchers
throughout the week and includes project meetings and discussions
for ongoing and new research activities supported by the European
Commission. See http://www.ectel08.org/ for details.
söndag, maj 11, 2008
CFP: First International Workshop on Story-Telling and Educational Games (STEG'08) at EC-TEL'08
Story-Telling and Educational Games (STEG'08) - The power of
narration and
imagination in technology enhanced learning
http://www.prolearn-academy.org/Events/steg08
CALL FOR PAPERS
The STEG workshop is held in conjunction with the 3rd European
Conference on
Technology Enhanced Learning (EC-TEL'08 - http://www.ectel08.org/),
Maastricht School of Management, Maastricht, The Netherlands, September
17-19, 2008.=20
CONTEXT AND MOTIVATION
Stories and story-telling are cultural achievements of significant
relevance
even in modern times. Nowadays, story-telling is being enhanced with the
convergence of sociology, pedagogy, and technology. In recent times,
computer gaming has also been deployed for educational purposes and has
proved to be an effective approach to mental stimulation and
intelligence
development. Many conceptual similarities and some procedural
correlation
exist between story-telling and educational gaming. Therefore these two
areas can be clubbed for research on Technology Enhanced Learning (TEL).
Many facets of story-telling and educational gaming emulate real life
processes, which can be represented either as complex story graphs or as
interleaved sub-problems. This model is congruent with that used for
Technology Enhanced Learning in vocational training. TEL in vocational
training requires learning models that focus more on the process and
less o=
n the content.
The main difference between educational games and story-telling lies
in the
users motivational point of view. Story-telling aims at reliving real
life
tasks and capturing previous experiences in problem-solving for
reuse, whil=
e educational games reproduce real life tasks in a virtual world in an
(ideally) engaging and attractive process. Nevertheless, educational
games
require highly specialized technical and pedagogical skills and learning
processes to cover the topics in sufficient depth and breadth. Imbalance
between depth and breadth of study can lead to producing trivial games,
which in turn can lead to de-motivating the learner.
While the integration of learning and gaming provides a great
opportunity,
several motivational challenges (particularly in vocational training)
must
also be addressed to ensure successful realization. Non-linear digital
stories are an ideal starting point for the creation of educational
games,
since each story addresses a certain problem, so that the story
recipient
can gain benefit from other user experiences. This leads to the
development
of more realistic stories, which then provide the kernel for developing
non-trivial educational videogames. These stories can cover the
instructional portion of an educational game, while the game would
add the
motivation and engagement part.
In summary, this workshop aims at bringing together researchers,
experts and
practitioners from the domains of non-linear digital interactive
story-telling and educational gaming to share ideas and knowledge.
There is
a great amount of separate research in these two fields and the
celebration
of this workshop will allow the participants to discover and leverage
potential synergies.
Workshop topics
* Story-telling and game theorie
* Story and game design paradigms for Technology Enhanced Learning
* Augmented story-telling and gaming
* Story-telling and educational gaming with social software
* Story-telling and educational gaming with mobile technologies
* Cross-media/transmedia story-telling and gaming
* Computer gaming for story-telling (Game design for narrative
architectures)
* Multimedia story and game authoring
* Story-telling and educational gaming applications
* User experience and empirical research in story-telling and gaming
for TEL
SUBMISSIONS
Authors are invited to submit original unpublished research as full
papers
(max. 10 pages) or work-in-progress as short papers (max. 5 pages). All
submitted papers will be peer-reviewed by three members of the program
committee for originality, significance, clarity and quality. Accepted
papers will be published online as EC-TEL workshop proceedings as
part of
the CEUR Workshop proceedings series. CEUR-WS.org is a recognized ISSN
publication series, ISSN 1613-0073.
Moreover, the two best papers of the workshop will be published in a
special
issue of the International Journal of Technology-Enhanced Learning
(IJTEL -
http://www.inderscience.com/browse/index.php?journalCODE=ijtel)
Authors should use the Springer LNCS format (http://www.springer.com/
lncs).
For camera-ready format instructions, please see "For Authors"
instructions
at http://www.springer.de/comp/lncs/authors.html.
All questions and submissions should be sent to: steg08@dbis.rwth-
aachen.de
IMPORTANT DATES
Paper Submission: June 30, 2008
Notification of acceptance: July 15, 2008
Camera Ready Submission: August 20, 2008
Workshop date: September 17,18 or 19, 2007
ORGANISERS
Ralf Klamma, RWTH Aaachen University, Germany
Nalin Sharda, Victoria University, Australia
Baltasar Fernandez Manjon, Complutense University, Spain
Harald Kosch, University of Passau, Germany
Marc Spaniol, Max Planck Institute for Computer Science, Germany
>
torsdag, maj 08, 2008
CITE08 cfp (IT in Education) - CSSE Track
Education Track within CSSE
2008 International Conference on Information Technology
in Education (CITE 2008)
CALL FOR PAPERS
http://www.highsci.org/csse/cite/
Wuhan, China December 12-14, 2008
======================================================================
This conference is sponsored by IEEE Computer Society, Wuhan
University, University of California at Irvine and University of
Wisconsin La Crosse. All papers accepted will be included in IEEE
Xplore and indexed by EI.
For more information, please contact: cite@highsci.org.
torsdag, april 17, 2008
DIMEA 2008 Call for Papers and Artworks/Games/Demos
CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS
DIMEA 2008
Athens Information Technology (AIT), Athens, Greece
Conference Web site: http://www.dimea2008.org
Full Papers and Art Works/Games/Demos Submission Deadline: May 12th, 2008
Workshop Proposals Deadline: April 21st, 2008 (extended)
Tutorial Proposals Deadline: April 18th, 2008
=======================================================================================
The advances in computer entertainment, multi-player/online gaming, technology-enabled art,
------------------
Academics, Animators, Artists, Designers, Developers, Educators, Engineers, Game Designers,
==========================
Technical Conference Track
==========================
Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones,
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art
Digital Photography, Digital Imaging as Art, Advances in 3D Modelling, Digital Printing,
Digital Video, Distance Collaboration/Performance, Computer Animation, Interactive Movies
Network Culture, Philosophy of New Media, Digital Identity
Digital Narrative, Digital Asset Management, Semantic Web Technologies, Interactive
Full Paper Submissions
----------------------
Prospective authors are invited to submit full technical papers of not more than 8 pages,
==============================================
Art Work/Game/Demo Exhibition Conference Track
==============================================
Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice,
Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones,
Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art,
Computer Animation, Interactive Movies, Advances in 3D Modeling, Semantic-based
Digital Narrative, Interactive Television and Cinema, Interactive Drama, Interactive
Art Work/Game/Demo Submission Guidelines
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Practitioners in the above areas are invited to submit not more than 1 page short description
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General Information
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Accepted full papers or artworks/games/demos will be indexed at the ACM Digital Library and
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IMPORTANT DATES
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Full Paper Submission: May 12, 2008
Art Work/Game/Demo Submission: May 12, 2008
Notification of Acceptance: June 20, 2008
Camera-ready Submission: June 30, 2008
Notification of Acceptance: May 16, 2008
Notification of Acceptance: May 19, 2008
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KEYNOTE TALKS
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1. "Looking at you, kid... (interaction in augmented worlds)", by Prof. Nadia
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ORGANIZING COMMITTEE
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Christos Halkias, AIT, Greece
General Conference Chairs
Sofia Tsekeridou, AIT, Greece
Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University of Singapore,
Konstantinos Giannakis, InExDe, Greece
John Karigiannis, InExDe, Greece
Ryohei Nakatsu, National University of Singapore, Singapore
Kevin Wong, Murdoch University, Australia
Thanassis Tiropanis, University of Southampton, UK
Krzysztof Walczak, Poznan University of Economics, Poland
Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece
Manthos Santorineos, School of Fine Arts, Fournos Center for Art and New Technology,
Thomas Rist, University of Augsburg, Germany
Naoko Tosa, Kyoto University, Japan
Aristodemos Pnevmatikakis, AIT, Greece
David Fuschi, University of Reading, UK
Vassilis Kyriazis, Telmaco S.A., Greece
Maria Roussou, makebelieve design & consulting, Greece
Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK
Katerina Protonotariou, Athens Information Technology, Greece
Maro Paleologou, Athens Information Technology, Greece
Thomas Pliakas, Athens Information Technology, Greece
Charalampos Doukas, Athens Information Technology, Greece
Panagiotis Ritsos, Intracom Telecom, Greece
Thanassis Perperis, Athens Information Technology, Greece
Katerina Papadopoulou, Athens Information Technology, Greece
Vlado Menkovski, Athens Information Technology, Greece
Menelaos Bakopoulos, Athens Information Technology, Greece
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TECHNICAL PROGRAM COMMITTEE
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Antonis Argyros, University of Crete, FORTH, Greece
Stephen Barrass, University of Canberra, Australia
Philip Branch, Swinburne University of Technology, Australia
Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
Andrew Chiou, Central Queensland University, Australia
Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil
Nuno Correia, New University of Lisbon, Portugal
John Dack, Sonic Arts, Middlesex University, UK
Abdennour El Rhalibi, Liverpool John Moores University, UK
Chek Yang Foo, Temasek Informatics & IT School, Singapore
Lance Fung, Murdoch University, Australia
Anastasia Georgaki, University of Athens, Greece
Yutaka Ishibashi, Nagoya Institute of Technology, Japan
Arnav H. Jhala, North Carolina State University, USA
Carmen Juan, Technical University of Valencia, Spain
Haruhiro Katayose, Kwansei Gakuin University, Japan
Dimitrios Kontarinis, Velti SA, Greece
Michael Kwok, IBM, Canada
Peter Loh Kok Keong, Nanyang Technological University, Singapore
Artur Lugmayr, Tampere University of Technology, Finland
Moises Manas, Polytechnical University of Valencia, Spain
Nipan Maniar, University of Portsmouth, UK
Panos Markopoulos, Eindhoven University of Technology, Netherlands
Carsten Matysczok, UNITY AG, Germany
Ramon Molla Vaya, Technical University of Valencia, Spain
Peter Nelson, University of Edinburgh, UK
Elina M.I. Ollila, Nokia Research, Finland
Samir Otmane, Evry University, France
Narcis Pares, Universitat Pompeu Fabra, Spain
George Pavlidis, Cultural and Educational Technology Institute, Greece
Yusuf Pisan, University of Technology, Australia
Lazaros Polymenakos, Athens Information Technology, Greece
Cristina Portales, Polytechnic University of Valencia, Spain
Shri Rai, Murdoch University, Australia
Christian Reimann, Siemens AG, Germany
Gemma San Cornelio, Open University of Catalonia, Spain
Shigeru Sakurazawa, Future University-Hakodate, Japan
Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan
Isis Truck, University Paris 8, France
Lucia Vera, University of Valencia, Spain
Charles Woodward, VTT Technical Research Centre, Finland
R. Michael Young, North Carolina State University, USA
Sebastian Zander, Swinburne University of Technology, Australia
Suiping Zhou, Nanyang Technological University, Singapore