söndag, januari 08, 2006

CFP: Computer Games Development; June 26-29, 2006, USA


C A L L F O R P A P E R S
=============================

The 2006 International Conference on
Computer Games Development
(CGD'06)

June 26-29, 2006
Monte Carlo Resort, Las Vegas, Nevada, USA

The 2006 International Conference on Computer Games Development
(CGD'06) will be held in Las Vegas, Nevada, June 26-29, 2006.

The CGD'06 Conference will be held simultaneously (ie, same
location and dates) with a number of other international
conferences and workshops (for the complete list of joint
conferences refer to: http://www.world-academy-of-science.org/)

The last set of conferences (included research tracks in
graphics, virtual reality, and games together with affiliated
events) had research contributions from 76 countries and had
attracted over 1,500 participants. It is anticipated to have
over 2,000 participants for the 2006 event.

You are invited to submit a draft paper of about 5 to 8 pages
and/or a proposal to organize a technical session/workshop (see
the submission information). All accepted papers will be
published in the conference proceedings. The names of chairs of
sessions/workshops will appear as Associate Editors on the cover
of the conference proceedings/book.

SCOPE: Topics of interest include, but are not limited to,
the following:

O Augmented reality games
O Game architectures
O Special-purpose hardware for games
O Computer games and education
O Mobile and ubiquitous games
O Games and the web
O Managing gaming community
O Making quality game textures
O Threading technologies for games
O Game design
O Rehabilitation (motor control) and games
O Assessment of new generation of computer games
O Novel games
O The impact of art and culture in game design
O Computer games and mathematics
O Combinatoric computer games
O Game theory
O Algorithms
O Artificial intelligence and computer games
O Tools for game development
O Grid computing and games
O Massively multiplayer games and issues
O Social impact of computer games
O Wavelets technology for games
O Compression methods for games
O Audio technologies
O 3D hardware accelerators for games
O Audio-video communication tools for network 3D games
O System support for games
O Virtual story telling techniques
O Virtual actors
O Virtual world creation
O Background sound/music for games
O Holographic displays and games
O Computer graphics and virtual reality tools for games
O Innovative products for game development
O Social theory and games
O Computer games and gender
O Studies on perceptions of games
O Games and physical fitness
O Interface technologies
O Case studies

CGD'06 URL's (WEB SITES):
http://www.comp.glam.ac.uk/games2006/
http://www.world-academy-of-science.org/

CGD'06 PROGRAM CHAIR:

Prof. Andrew Ware
University of Glamorgan
Treforest, Pontypridd
United Kingdom
jaware@glam.ac.uk

GENERAL CHAIR AND COORDINATOR:

H. R. Arabnia, PhD
The University of Georgia
Department of Computer Science
415 Graduate Studies Research Center
Athens, Georgia 30602-7404, USA

Tel: (706) 542-3480
Fax: (706) 542-2966
E-mail: hra@cs.uga.edu

PURPOSE / HISTORY:

CGD'06 is an international conference held simultaneously
(ie, same location and dates) with a number of other
joint conferences as part of WORLDCOMP'06 (The 2006 World
Congress in Computer Science, Computer Engineering, and
Applied Computing). WORLDCOMP'06 is the largest annual
gathering of researchers in computer science, computer
engineering and applied computing. Many of the 28 joint
conferences in WORLDCOMP are the premier conferences for
presentation of advances in their respective fields.
WORLDCOMP'06 is composed of the following international
conferences: Parallel and Distributed Processing Techniques and
Applications; Scientific Computing; Grid Computing and
Applications; Security and Management; Artificial Intelligence;
Machine Learning; Software Engineering Research and Practice;
Programming Languages and Compilers; Internet Computing; Semantic
Web and Web Services; Computer Design; Real-Time Computing
Systems and Applications; Embedded Systems and Applications;
Wireless Networks; Pervasive Systems and Computing; Image
Processing, Computer Vision, and Pattern Recognition; Computer
Graphics and Virtual Reality; Modeling, Simulation and
Visualization Methods; Computer Games Development; Frontiers in
Education in Computer Science and Engineering; Foundations of
Computer Science; e-Learning, e-Business, Enterprise Information
Systems, e-Government, and Outsourcing; Data Mining; Information
and Knowledge Engineering; Bioinformatics and Computational
Biology; Computing in Nanotechnology; Engineering of
Reconfigurable Systems and Algorithms; Communications in Computing.

The motivation is to assemble a spectrum of affiliated
research conferences into a coordinated research meeting
held in a common place at a common time. The main goal
is to provide a forum for exchange of ideas in a number
of research areas that interact. The model used to form
these annual conferences facilitates communication among
researchers in different fields of computer science,
computer engineering and applied computing. Both inward
research (core areas of computer science and engineering)
and outward research (multi-disciplinary, Inter-disciplinary,
and applications) will be covered during the conferences.

PROPOSAL FOR ORGANIZING TECHNICAL SESSIONS:

Each technical session will have at least 6 paper
presentations (from different authors). The session
chairs will be responsible for all aspects of their
sessions; including, soliciting papers, reviewing,
selecting, ... The names of session chairs will appear
as Associate Editors in the conference proceedings and
on the cover of the books.

Proposals to organize technical sessions should include
the following information: name and address (+ E-mail)
of proposer, title of session, a 100-word description of
the topic of the session, the name of the conference the
session is submitted for consideration, and a short
description on how the session will be advertised (in
most cases, session proposers solicit papers from
colleagues and researchers whose work is known to the
session proposer). Mail your proposal to H. R. Arabnia
(address is given above); E-mail submissions are preferred.
We would like to receive the proposals by January 10, 2006.

SUBMISSION OF PAPERS:

Prospective authors are invited to submit their draft
paper (about 5 to 8 pages - single space, font size of 10
to 12) to Prof. Andrew Ware or H. R. Arabnia by Feb. 20,
2006. E-mail submissions in MS document or PDF formats are
preferable (Fax or postal submissions are also fine.)
All reasonable typesetting formats are acceptable (later,
the authors of accepted papers will be asked to follow a
particular typesetting format to prepare their papers for
publication.)

The length of the Camera-Ready papers (if accepted) will
be limited to 7 (IEEE style) pages. Papers must not have
been previously published or currently submitted for
publication elsewhere. The first page of the draft paper
should include: title of the paper, name, affiliation,
postal address, E-mail address, telephone number, and
Fax number for each author. The first page should also
include the name of the author who will be presenting
the paper (if accepted) and a maximum of 5 keywords.
Also, the name of the conference that the paper is being
submitted to must be mentioned on the first page.

Papers will be evaluated for originality, significance,
clarity, and soundness. Each paper will be refereed by
two researchers in the topical area. The Camera-Ready
papers will be reviewed by one person.

MEMBERS OF PROGRAM and ORGANIZING COMMITTEES:

The Program Committee includes members of chapters
of World Academy of Science (chapters: supercomputing;
scientific computing; artificial intelligence; imaging
science; databases; simulation; software engineering;
embedded systems; internet and web technologies;
communications; computer security; and bioinformatics.)
The Program Committee for individual conferences is
currently being formed. Those interested in joining
the Program Committee should email Prof. Andrew Ware
(jaware@glam.ac.uk) or H. R. Arabnia (hra@cs.uga.edu) the
following information:
Name, affiliation and position, complete mailing address,
email address, tel/fax numbers, a short biography
together with research interests and the name of the
conference offering to help with.

LOCATION OF CONFERENCES:

The conferences will be held in the Monte Carlo Resort
hotel, Las Vegas, Nevada, USA (with any overflows at other
near-by hotels). The Monte Carlo Resort is a mega hotel
with excellent conference facilities and over 3,000 rooms.
The hotel is minutes from the airport with 24-hour
shuttle service to and from the airport. This hotel has
many recreational attractions, including: waterfalls,
spa, pools and kiddie pools, sunning decks, Easy River
water ride, wave pool with cascades, lighted tennis
courts, health spa (with workout equipment, whirlpool,
sauna, ...), arcade virtual reality game rooms, nightly
shows, snack bars, a number of restaurants, shopping area,
bars, ... Many of these attractions are open 24 hours a
day and most are suitable for families and children. The
negotiated room rate for conference attendees is very
reasonable. The hotel is within walking distance from
most other attractions (major shopping areas, recreational
destinations, fine dining and night clubs, free street
shows, ...).

IMPORTANT DATES:

Jan. 10, 2006: Proposals for organizing/chairing sessions
Feb. 20, 2006: Submission of papers (about 5 to 8 pages)
March 20, 2006: Notification of acceptance
April 20, 2006: Camera-Ready papers and Prereg. due
June 26-29, 2006: The 2006 International Conference on Computer
Games Development (CGD'06) +
The 2006 World Congress in Computer Science,
Computer Engineering, and Applied Computing
(WORLDCOMP'06 - 28 joint conferences)






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