tisdag, oktober 24, 2006
Game in´ Action 13-15th of June, 2007
We are glad to announce the academic conference Game in´ Action 13-15th of
June, 2007 on the theme: The Gaming activity
First announcement and call for papers:
Game in´ Action
13 15th of June, 2007, Göteborg University, Sweden
Keynotes
James Paul Gee, T. L. Taylor, Jonathan Dovey & Helen Kennedy
4th and 5th keynote to be announced
In the history of mankind’s technological development the importance of
computer games is underestimated. Even the first computer games, which by
today’s standards might seem primitive, allowed the user to control the
flow of information on the screen, something that changes the relation between
the media and the audience. Games do not have viewers they have users and
are therefore radically different from media like cartoons or television.
Online games, connecting gamers in a virtual play-ground, adds further
complexity and makes it even harder to grasp games in relation to older
forms of media. How computer gaming as a historically new activity
influence different aspects of human life therefore becomes an urgent topic for the
academic community. How do gamers construct identity and present
themselves when playing games? What are the conditions for learning in the gaming
activity? What forms of literacy is developed in gaming? How do
socialisation of norms and values develop in relation to gaming? How do
game practices change the everyday life of families and the roles between
family members? How can we understand the game experience and the pleasure of
gaming?
These are some of the issues addressed at the academic conference Gamein’
Action at Göteborg University, Sweden 13th 15th of June 2007. The
conference aims at focusing on the research of different aspects of the
activity of gaming and will accept papers in the following themes:
• Gaming and identity
• Gaming and conditions for learning
• Educational gaming
• Gaming and socialisation of norms and values
• Online gaming as social practices
• Fan-cultures as social practices
• Gaming and families
• Gaming in childhood and adolescence
• Amateur game-making and machinima
• Political perspectives on gaming
• Gaming as a boundary practice between school, work and leisure
Jonas Linderoth & Annika Lantz-Andersson
----------------------------------------------
Annika Lantz-Andersson
GÖTEBORGS UNIVERSITET
Institutionen för pedagogik och didaktik
Box 300
SE 405 30 Göteborg
Tel. 031-773 2275